This report details the impact of the COVID-19 pandemic on the gaming and eSports industries. It discusses how the worldwide lockdown led to an increase in gaming as a popular hobby, which provided brands with new marketing opportunities. The report outlines various brand partnerships within the gaming sector, including collaborations with celebrities and integration of branded content in games. It also covers how gaming events adapted to the pandemic by moving online, thus enhancing engagement within the gaming community. Additionally, the report highlights mobile gaming trends and the significant rise in mobile gaming revenue during the pandemic. It mentions specific games like Honor of Kings and Animal Crossing, which showcased new brand partnerships and virtual experiences to maintain audience engagement while adhering to social distancing guidelines. The report was developed using extensive datasets to analyze these trends and partnerships in the context of ongoing changes in the gaming landscape.