The Glasgow School of Art
Serious ‘Slow’ Game Jam Model for Game Design
Pages
9
Time to read
39 mins
Publication
Language
English
Pages
9
Time to read
39 mins
Publication
Language
English
This document is a research paper that presents the Serious ‘Slow’ Game Jam (SSGJ) model, which is designed for serious game design and research. The SSGJ model aims to address the unique needs of serious game jams by integrating domain experts into the jammer community to enhance the validity of designs and content. It outlines a collaborative framework that encourages reflection, knowledge exchange, and continuous support for participants. The paper discusses the differences between traditional game jams and those intended for serious purposes, emphasizing the need for a rigorous design methodology that balances educational and gaming aspects. It also reflects on the importance of framing serious game jams as educational activities embedded within existing training contexts. The SSGJ model contributes to a collaborative serious game design methodology, providing a toolkit of resources and insights for researchers and practitioners in the field. The paper concludes with a discussion of the opportunities and limitations of the SSGJ model in the context of serious games research.